-Nuka Chemist: Turn 3 nuka cola into a slightly better nuka cola that gives negligible buffs. . Poison immunity, -50% chance to get critical hits from robots, and lesser bonus healing with certain items. Take this in full auto non-crit builds. : Allows melee builds to stunlock their enemies until they die. -Robotics Expert: Would be in D if not for robo scorpions being one of the most annoying enemy types on the planet. Another fun use for this perk is for travel, get a war club with the honors mod from Honest Hearts and spam forward power attacks to move faster than your character can run. -Home on the Range: Maybe this perk has some uses in survival but beds are plenty common and fast travel exists for a reason. A rad is Radiation Absorbed Dose in the real world, equivalent to 1 rem (Roentgen Equivalent Man) of x-rays. Contents 1 Overview 1.1 Broken Steel and Fallout: New Vegas Overview Broken Steel and Fallout: New Vegas Gameplay articles: Broken Steel, Fallout: New Vegas Radiation level slowly decreases automatically over time. The Wattz Electronics C-Radz Geiger counter is one of the oldest and most reliable methods,[13] with Geiger counters included by default in later models of Pip-Boy personal information processors issued to vault dwellers. S: Ain't Like That Now, Just Lucky I'm Alive. By using a decontamination chamber such as inside the, Astoundingly Awesome Tales - Giant Insects Invade! -Sneering Imperialist: Makes you better against some of the weakest human enemies in the game, yay. Please enjoy and leave me a comment if you would like to see anything else ranked. [5], The global thermonuclear war at the terminal end of the Sino-American War transformed ionizing radiation into a very commonplace risk in the wasteland. hit chance when you have no companions. Can paralyze an enemy for 30 seconds with a V.A.T.S. The condition of weapons and armor decays 50% slower. In humans, exposure to radiation almost invariably causes health complications, with their severity depending on the level of exposure. As such, nuclear fallout is usually deposited completely within months at the most. You could combine both the cannibal perks and I would still chose Here and Now over the cannibal perk. That being said, the number of deathclaw fights in the game is very low if you know where to avoid and nightstalkers aren't worth taking a perk just to kill easier. Neat but not worth a perk, even on hardcore mode. -Cannibal: This perk would be playable if not for the long animation that occurs every time the player eats a corpse. . Take to make OWB easier. The player character is a courier who was ambushed while delivering a package to New Vegas and is now left to explore the post-apocalyptic world alone. I am also not rating companions on their combat ability or other qualities besides the value of their companion perk. Even without the game's DLC packs, there are plenty to pick from. 2. level 1. When Vault-Tec created their vaults, they equipped them with sensors that could detect radiation levels. Smattzilla. It will not inflict radiation poisoning on the enemy unless it is Irradiated. Also the +5 DT against melee enemies is helpful for tank and melee builds. -Shotgun Surgeon: Shotguns get gimped by armor since smaller dmg instances are resisted better by armor. Maybe this is an ok quality of life perk for hardcore mode, but maybe you should get good and not break your bones in the first place. After 7*7 hours (49 hours, approx. -Fight the Power! Categories Shame this perk scales with explosives making it a chore to get the skill requirements for. Compared to the real world, radiation in-game is greatly intensified. -Comrader-E & Enhanced Sensors: Comrader-E when all holotapes are obtained grants weapon repair, energy cells, 2DT, extra beam weapon damage and a 5% vats hit chance all for walking around with the flying metal meatball. There are now downsides to being a ghoul (as there should be). As the count increases, further radiation poisoning occurs. +25% accuracy in V.A.T.S. Do note that Ulysses is immune to all knockback effects so he can't be cheesed via this method. The speed of all your melee and unarmed attacks is increased by 30%. Fallout 76 Gameplay article: Fallout 76 Sure this perk also helps you kill other bugs faster but we all know that cazadors are the only reason to take this perk. After 6 months, the rate of decline becomes much more rapid. As you might imagine, the nuclear fallout that ended the world left behind some lovely radiation as a parting gift. Great, never take this. This is actually composed of two different types of radiation damage, one of which will be referred to here as "poisoning" and the other as "damage" for clarity. Although most will die after exposure, a combination of factors can cause them to become ghouls, humans who resemble walking corpses and have extended lifespans. Lead Belly: Radiation isn't a worry in this game. -Ninja: Makes sure your melee sneak attacks kill enemies while also giving a small crit chance boost. -Mile in their Shoes: The buff it gives is bad so the perk is bad. A majority of ghouls are little more than shambling corpses, while a minority retain their faculties. Reaching various summits reveals nearby map markers and grants +3. Rad Child can grant between 2 - 8 hp/s depending on how irradiated you want to become. close. Even if you plan don't want to run any companions you can just make them wait somewhere while you do whatever you want to gain the their perk while still working alone. -Built to Destroy: 3% crit is not a lot, but neither is 15% weapon degradation if you have a way to maintain your weapons. While easy weapon repairs are nice, this perk really shines in builds using armor with unique repair categories (i.e. Effects For one rank, deal 10,000 damage with one-handed melee weapons. Fission products and irradiated particulate are lifted into the atmosphere by the rising fireball, and whether they are deposited locally or globally depends on the strength of the explosion and its location. with two-handed weapons. The best use for this perk is adding it to your character via console when you want to DPS test or perform various experiments. -Adamantium Skeleton: How are broken bones real just take a nap bro it'll be fine. The radiation-induced mutation is behind many of the staples of post-War United States, such as radscorpions, geckos, spore plants, and brahmin. A: Demolition Expert, Hand Loader, Vigilant Recycler, The Professional, Shotgun Surgeon, C: Bloody Mess, Ferocious Loyalty, Mad Bomber. Rad Absorption is a perk in the Fallout 3 add-on Broken Steel and in Fallout: New Vegas. Furthermore, the closer an explosion happens to the ground, the greater the amount of fallout generated. After 7*2 days (2 weeks) it drops a further 90%; and so on for 14 weeks. Combine this with the pitiful +25 health you heal per corpse and this perk is only useful for roleplay, karma tanking or challenge runs. Rad Absorption is a perk in the Fallout 3 add-on Broken Steel and in Fallout: New Vegas. This changes the Ghoulish perk to make it more interesting and make it more of a role play option. This is due to the nature of nuclear fission used in the bulk of nuclear weapons during the Great War. Light Step . -Certified Tech: The crit chance on this perk does not work and the bonus loot on robots is irrelevant, especially by the time you hit lv 40. There are 86 regular perks included in the base game of Fallout New Vegas. Even then you still probably shouldn't take it. -Friend of the Night: Makes your whole screen tinted blue when it turns night. Groups such as the Children of Atom have weaponized radiation to create traps and even handheld weapons ranging from improvised pistols to automatic rifles and grenades. -Eye for an Eye: Just because crippled limbs are easy to deal with doesn't mean you should break all your limbs for a damage boost. -Implant GRX: Turbo is OP enough, but FREE turbo is even better. -Hit the Deck: While enemies that use explosive weapons are fairly rare, the ones that do usually cause instant death if they catch you unaware. This implies that this armor will require you to repair it often and we don't recommend it without the Jury Rigging perk. -Voracious Reader: Provides the player with a very consistent way to grind out skill magazines. Fallout Wiki is a FANDOM Games Community. The Vault - Fallout Wiki is a FANDOM Games Community. Rank 2 reduces all charisma checks by 10% (and an additional 30% with Brotherhood of Steel) to . -Skilled: FNV is more than generous with EXP and even if it wasn't, skilled grants 65 skill points which is between 6-5 levels worth of skill points. This is hands down the most insultingly bad functional perk in the game. -Purifier: Normally I would rank such a niche damage perk lower, but nightstalkers and deathclaws are nasty to fight in melee builds and 50% boost is a lot of damage. The damage bonus is negligible and only works against humans and ghouls so don't bother taking this perk for dmg. Only regular perks may be selected during level up. Notes The necessity of this perk is questionable, since it is trivially easy to temporarily boost radiation resistance to the maximum with Rad-X and various radiation-resistant armor. -Heavyweight: Allows you to weapon toolbox easier without having to worry about carry weight. While irradiated you regenerate AP faster up to a 50% boost at the 800-900 AP range which is quite good for a VATS build. This does not affect weapons modded to under 10 wg. -Packrat: This perks allows you to carry more crafting supplies, food and ammunition in hardcore mode. Radiation damage also cannot heal naturally and does not reduce over time. This gets reflected as actual damage, even if a character is at full health. In a companion build however this perk is pretty good granting your companion 50% damage resistance. Radiation does not directly affect hit points, through penalties affecting Endurance, Maximum Health may be lowered. In combat, you do 75% more critical damage against animals and mutated animals. Now we all talk about radiation like it's a single thing, but it's actually a term referring to dozens of different ionizing rays. Rad Resistance is a perk in Fallout: New Vegas . It grants a 10% chance to find around 100 caps in a viable container which is nothing. 1 Nothing spectacular but better than nothing. If a character's maximum HP is reduced below their current HP total, then their current HP is reduced as well. 1 gray means 1 joule of ionizing radiation was absorbed by 1 kilogram of matter, so 1 rad means 0.01 joules of radiation was absorbed by 1 kilogram of matter. -Pyromaniac: A perk about burning people but the best use for it is in melee builds because it effects Shishkebabs and the Super Heated Saturnite Fist. Rad Resistance it also seems weaker than Rad Regeneration. Boosting skill magazines to +20 from +10 allows you to save tons of skill points for needed dialogue, lockpicking and science checks. Deal an extra +1%/+2%/+4% damage to all enemies. Lastly, this perk will make your shots in VATS more accurate while increasing AP costs. Information included may not meet. THAT BEING SAID, you can manually trigger this perk by consuming coyote meat since it will irradiate the player for 3-9 seconds per steak. Does not work on fully automatic weapons so keep that in mind. Even if you could this perk sucks compared to other companion perks. Last updated 14 January 2023 7:57PM. New comments cannot be posted and votes cannot be cast. Fallout: New Vegas uses the same radiation mechanics as Fallout 3, and retains several of its perks, such as Lead Belly, Rad Resistance and Rad Absorption. In the off chance you do stuff 800 iirradiated foodstuffs in your mouth and want to stuff 800 more just take a radaway or give a doctor like 3 dollars and boom you're good. Eliminates negative effects of consumption and addiction to. -Concentrated Fire: Useful for low VATS cost weapons to cheese out massive accuracy buffs, but requiring 60 energy weapons AND 60 guns is pretty shitty since most builds only invest into one of these skills. -Grim Reaper's Sprint: Get some of your hard earned AP back after killing someone. Fallout: New Vegas - Lonesome Road is the fourth DLC (downloadable content) for Fallout: New Vegas. -Logans Loophole: While it may not seem like it, level cap of Logan's Loophole is actually a pro rather than a con. +5 health and +2 restored action points through the consumption of food. Rank 1 now adds 10% to limb damage to simulate a weaker body. -Lead Belly: Rads are a non-issue in FNV outside of select areas and rads from food/water are even less of an issue. -Junk Rounds: While this perk should be D tier since it TECHNICALLY provides benefit to the player, I'm putting this in F tier because of how egregiously bad it is. chevron_left. +25% Radiation Resistance -Fast Metabolism: Get more out of your stimpacks, as if healing is rare in FNV. Makes weapon equipping and holstering 50% faster. All your unarmed and melee attacks negate 15 points of. Nuff said. When passing through a radioactive zone, or being attacked by an enemy with a radiation attack, the players can obtain rads, except for The Ghoul who instead heals HP equal to Rad damage. Really bad. Only Nuclear Physicist appears to increase radiation poisoning. -Them's Good Eatin: This perk is cannibal but playable. Unlike in Fallout 3, the Perk Rate in Fallout: New Vegas is one perk every two levels. The contents below require additional review. However, because of how much faster Rad Child heals, this perk almost obviates the need for sleep, as waiting one game hour will restore 240 to 960 health. Your crouched movement speed is increased by 20%. -Swift Learner: This would be a D tier perk if the other D tier perks weren't even more useless. [21][22] The threat of radiation exposure is particularly severe among those without access to clean water, such as the segregated groups of Vault City. All non-player characters are immune to radiation. Like all fire rate bonuses, this perk does not effect full auto weapons but it does allow the PC to become a whirlwind of death with weapons like the Katana. 2 days), the level drops again by 90%. -Comprehension: In theory this perk grants more skill points than any other perk in the game (104) but it is such a chore that I can't recommend doing this, if you just want more skill points take educated. Items with a weight of two pounds or less now weigh half as much. Combine this with Travel Light for even better kiting. Take only if there are no better perk options for your build. It's that bad. Unless you're looking to suck down some sieverts, I recommend we move out. While in Fallout 3 this was limited to the creation of custom weapons, Fallout: New Vegas takes this a step further by allowing the creation of weapon variants based on basic weapons by adding weapon mods. -Chemist: This perk doubles the duration of all positive consumables so you get double duration on stealth boys, stimpacks in survival, magazines and food as well as chems. The dialogue options they grant usually have other ways of resolving themselves and the DPS bonus isn't really that noticeable. All of your weapon reloads are 25% faster than normal. Life Giver (Level 12, EN 6 Required) ? -Whisky Rose: Immunity to alcohol related debuffs and DT from very specific types of alcohol great who cares. +25% damage to robots; can shut down robots by sneaking up on them and deactivating. This is important because some weapons do pure radiation damage that ignores radiation immunity. Radiation only applies to the player: Any non-player characters do not gain rads. -Lessons Learned: Normally experience perks would be rated lower, but by the point you can take this you're probably already swimming in extra perk points and are just trying to rush lv 50 for the end game perks. Gamma rays are bad. [26], Its presence has induced widespread mutations in flora and fauna, leading to the emergence of giant versions of regular species. Regenerate 2 HP per second per 200 rads accumulated. This perk does not work with full auto melee weapons like the chainsaw or thermic lance so keep that in mind. Certain enemies, such as glowing ones or centaurs, have radiation-based attacks that can give the player character rads. When you're in Sneak mode, you gain the option to eat a human corpse to regain hit points, but lose Karma. It has the same appearance as a normal radiation suit, but has 33% higher radiation resistance. It is the fourth major installment in the Fallout series. Raul's rate of fire with revolvers and lever action firearms is increased by 33%. Also lets you recover casings more often which is useful if you love reloading. In V.A.T.S., you do an additional 15% damage when targeting the torso. The rad status can also be checked in the Pip-Boy to see rad resistance and rad level. There are rumors that DLC heavy/medium armors can be used with this perk since it checks a blacklist of armors rather than the quality of armor the player is wearing and DLCs have trouble interacting with each other, but I have yet to test this. -Hot Blooded: Useful only if you're trying to hit the highest dmg possible. This perk does require AG 8 which is quite the investment if you don't use vats or need the reload speed. Safety barrels, chemical barrels and general. But which one are we most worried about? In irradiated areas, +25% move and attack speed, +2 DT, +2 ST. With excess rad level, AP regen scales from 1.1 times to 1.5 times normal. Old World Blues Bugs +10% damage and +10% DT against Marked Men. It leads the player to the Divide, a destroyed place where radiation mutilated the inhabitants even worse than the general Ghoul. This Perk will reduce radiation poisoning by contaminated drink or food by 50%. Due to its nature, radiation cannot be detected by human senses, requiring special instrumentation, and is used in a variety of applications both civilian and military. +50% health bonus from snack foods. Eating 40 servings of Slop, without some form of rad-cleansing in-between meals, is lethal to the consumer. B: Nerves of Steel, Voracious Reader, Tunnel Runner, Burden to Bear, D: Rad Absorption, Irradiated Beauty, Nuka Chemist, Roughing it. Enables you to create special explosive recipes at any workbench. You get this perk just as you reach the level cap for Logan's Loophole but won't be able to take the second rank, which is OK because Logans Loophole buffs GRX to make up for your loss. Games. When using shotguns, regardless of ammunition used, you ignore an additional 10 points of a target's. Additionally, six of the regular perks can be chosen more than once, such as Intense Training. With this perk, one's radiation resistance improves by 25%. When you're in Sneak mode, you gain the option to eat a super mutant or feral ghoul corpse to regain hit points, but lose Karma. -Nerves of Steel: Getting back AP faster is good for any player that utilizes VATS a lot. Just spam vats on their head and if you can't do it accurately just walk closer. attributes drop at certain thresholds, and radiation poisoning kills the Wanderer at 1000 rads. The player can moderate radiation exposure by increasing radiation resistance with Rad-X (effectiveness scales with Medicine) and radiation suits. Sure a 60% damage boost will make you the most dangerous paraplegic in the Mohave, but it's honestly not worth the effort to keep your limbs broken and the negative effects of broken limbs are quite annoying. IMO VATS is pretty bad in this game so the usefulness of this perk is limited. Manage all your favorite fandoms in one place! Eating and drinking most food items or entering an irradiated zone gives the Lone Wanderer rads. Another benefit of this perk is that while you are gaining rads, you move faster, attack faster, gain 2 DT and 2 STR, but given how rare irradiated zones are in FNV you won't be utilizing this portion of the perk very often. Explosions in the megaton range, however, cause the fireball to reach the stratosphere, and thus elevated fallout is carried globally and will continue to be deposited for months or even years. Considerably more ammunition in stockpiles. These perks are great for comedy, not so great for combat. Fallout: New Vegas is the first game in the series to have perks that affect the party as a whole. feral ghouls). Makes for a good filler perk if you have nothing else to take. This Perk cuts the damage to your limbs by half. -Mad Bomber: Allows you to craft custom explosives to rein terror on the Mohave if that's your thing. -Sniper: VATS isn't great but if you do want to make a VATS build take this. 10 ; Fallout 76 CC-00 Power Armor. This perk is also useful for peace of mind in permadeath runs and making Dead Money easier (but you really should challenge dead money far before you get this perk, the ghost people scale hard with level and the weapons given in this DLC are not effective end game weapons but they're quite ok early.). A: Piercing Strike, Pyromaniac, Silent Running, B: Hit the Deck, Long Haul, Splash Damage, Heavyweight, C: Fast Metabolism, Life Giver, Robotics Expert, Sniper, Hobbler, Unstoppable Force. -Nerd Rage: Grants significant durability if your health gets low, but you will usually be overkilled before you can fall into the 20% health threshold required to proc this perk limiting its usefulness to tank builds. [29] They are immune to the negative effects of radiation. Essential in a VATS pistol build. with one-handed weapons. Radiation damage inflicted by weapons can be reduced by locational radiation damage resistance. -Atomic! As you might imagine, the nuclear fallout that ended the world left behind some lovely radiation as a parting gift. -Terrifying Presence: This perk grants you a whopping 18 extra dialogue options, half of which just lead to combat and all of which have better ways of resolving themselves. And if IIRC, it has the same Rad resistance rating as the basic Rad suit, but not the Advanced one. Fallout: New Vegas uses the same radiation mechanics as Fallout 3, keeping some perks, such as Lead Belly, Rad Resistance and Rad Absorption, while adding two new perks, Rad Child and Atomic. In Vault 101 on July 13, 2268, the public announcement system reported the level of radiation, "Current radiation level - 0 rads, as always. Implant Radiation Perk. The advanced radiation suit is a suit specially designed to stop radiation. 25% more likely to hit the target's head in V.A.T.S. Since most weapons will overkill your enemies by a significant amount, this perk doesn't even decrease time to kill in most fights and even if it does the maximum amount of time you will save is 5%. +25% accuracy in V.A.T.S. Rad Resistance - There's very little radiation in NV, especially when compared to F3. ED-E repairs 25% weapon condition once per day, ED-E produces energy or microfusion cells once per day. -Just Lucky I'm Alive: Ignore the luck bonus what really matters here is the crit damage that stacks multiplicatively with better criticals. -Solar Powered: While I do hate conditional SPECIAL bonuses, 2hp/s is quite nice. Combine this with Logans Loophole and Chemist and you turn shitty critter meat into a powerful supplement. You can get wonderglue from vendors or Muggy in the Sink and burnt out books are everywhere. All melee (except thrown) and unarmed attacks have a chance of knocking your target down. There are 88 regular perks, 8 companion perks, 16 challenge perks, and 18 special perks. Dog will devour the limbs of any Ghost People, preventing them from resurrecting. Fallout New Vegas Mods Perks More Perks Reimagined More Perks Reimagined Endorsements 395 Unique DLs -- Total DLs -- Total views -- Version 3.0.3 Download: Manual 1 items Last updated 03 October 2022 1:40AM Original upload 15 May 2022 1:21PM Created by original by dree74 - reimagined by Voidwalker Uploaded by TrueVoidwalker Virus scan Safe to use The -25% crit chance from enemies is also useful, making light armor better defense against high crit enemies since crit dmg ignores DT. [17] Even if treated, radiation exposure can also lead to persistent mutations at a genetic level. Maybe grab this perk at lv 40 something if you're running out of stuff to do and want to travel to every location in the Mohave. This will grant you access to the Great Khan armory, a vendor that stockpiles ridiculous amounts of ammunition and with a barter of 25 you hit the FNV buy/sell maximum values for all items. All human origins start with 0 radiation DR and some origins, such as super mutants, ghouls, and robots, are completely immune to radiation damage. This perk works multiplicatively with fast shot meaning if you take both you will shoot slower while also being less accurate so don't stack them. If your body absorbs too much of that kind of radiation, you'll suffer from fatigue, anemia, even death. The rule is accurate to 25% for the first two weeks and is accurate to a factor of two for the first six months. Do note that to make up for the endurance lost from radiation poisoning you will have to spend 10 seconds in combat (slightly less for the last stage of rad poisioning) so in short fights this perk hurts you. I have made many perk tier list posts but I have combined and updated my list for this post. However, radiation will continue to build up in the person's system, and can still kill them at the fatal threshold as normal. Doesn't help you see at all just makes everything less pleasant to look at. However, radiation will continue to build up in the person's system, and can still kill them at the fatal threshold as normal. Fallout 4 Gameplay article: Fallout 4 Increased Radiation resistance. Ways to prevent/remove radiation poisoning include: Dwellers automatically accumulate radiation over time if the player character's water supply dips low or if they are exploring the wasteland/questing, and will do so until their water is replenished or they return from the wasteland/a quest. The effects of addictive Chems last 33% longer. Your attacks do 75% less damage to companions. Combine this perk with Run n Gun and you've got yourself a slippery gunslinger. Other types of perks are granted through completing various tasks and do not count against the limit of regular perks. -Tunnel Runner: Moving faster is always nice and when stacked with other movement bonuses you can almost sneak at your full running speed. [15], Radiation is harmful to living organisms. (didnt really fit my play style) plus it didnt really seem worth it. -Long Haul: Makes inventory management easier by allowing the player to teleport to vendors whenever they pick up too much loot. -- resist radiation. Explore every inch of the Wasteland when you fear no radiation. Honestly the only uses for arcade gannon are enslaving him for the lols or using his personnel quest for quick power armor training so I wouldn't bother with this perk. The icing on the urinal cake is that BENT TIN CANS ARE NOT USABLE FOR JUNK ROUND CRAFTING, YOU NEED 5 PRESTINE SHIT CANS JUST TO MAKE A SINGLE BULLET. The accumulated radiation can be removed in a variety of ways: Radiation can be resisted by equipping certain types of apparel, such as radiation suits or power armor. -Black Widow/Lady Killer/ Cherchez La Femme/Confirmed Bachelor: These perks would be in D if not for the fact the LV 2 perk pool is pretty terrible all around. Rad Child is a perk in Fallout: New Vegas. This rule states that for every seven-fold increase in time following a fission detonation (starting at or after 1 hour), the radiation intensity decreases by a factor of 10. This is just cannibal for bugs. As soil is not vaporized, but aerosolized by the explosion, this heavy particulate matter tends to deposit within minutes or days, with downwind contamination spreading it across hundreds or even thousands of kilometers depending on weather patterns. Now. It is also more durable (25 item HP, compared to the ordinary radiation suit's 15) and has a higher DT (8 rather than 4 . While wearing light armor you gain +5% critical hit chance and your enemies suffer a -25% critical hit chance. : This perk effects all weapons that fire in an arc including fatmans, grenade launchers and incinerators. -Hobbler: See what I said for sniper. [6], Fission products initially have a very high level of radiation that declines quickly, as short-lived isotopes decay rapidly, emitting intense radiation, with only a fraction of the isotopes continuing to emit radiation over a longer period of time. Being over-encumbered no longer prevents you from using fast travel. This functions exactly like environmental radiation in Fallout 4: 10 points of radiation poisoning will reduce max health by 1%. Unique DLs-- Total DLs-- Total views-- Version. But some life forms have been living with Gamma radiation exposure for two centuries now, and they've adapted. Notes Advanced Rad Poisoning causes a loss of two points of Endurance and one point of Agility. Even if you aren't running a shotgun build you can always just take this perk, grab a riot shotgun and cheese your way through almost every fight in the game. Do note that the unique Gauss Rifle YCS/186 will be unavailable if you take this perk. In addition, Fallout 4 features radiation damage as a damage type that can appear on weapons. -Spray and Pray: I'm only putting this in C because of hardcore mode. This mod will cause radiation to damage your . Even just fast traveling can result in a full health bar. Level 1: +5% melee weapon attack speed. Such secondary cascade radiation has proven to be especially dangerous at the former West Tek research facility, which was known to overwhelm and kill anyone without the proper precautions.