List of major Super Smash Bros. Ultimate tournaments Pokemon Trainer is another excellent pick when it comes to confusing opponents by dealing unpredictable moves. It makes doing KO a tad bit difficult while playing with Young Link. Smash Ultimate Tier List: Best Characters [Mar. 2023] How to short hop in Super Smash Bros Ultimate | AllGamers However, managing both fighters on the fly requires skill and control, which can sometimes become frustrating. The PS3 and Wii U versions of the game were released . His arrows, while striking an enemy, deal fire damage. The major difference between them is the fact that Pit has weaker but more agile and controllable arrows. The resulting jump force formula is (sm)+a-g. Sora jumping in Super Smash Bros. Most of his attacks have minimal ending lag, which is perfect for chaining more combo attacks. Smash Ultimate Summit 3 (Singles) $156,904.16. These characters, although capable of some success, generally have the most exploitable weaknesses or lack of overall strength compared to the rest of the cast. The Smash World Tour online qualifiers have concluded, revealing not only top Super Smash Bros. Largest Prize Pools For Super Smash Bros. After Steve, hes the most requested banned character. Shulk is the master of attacking opponents from a distance thanks to Monados energy blade extending ability. Since Corrin is a sword fighter, most of his attacks have disjointed hitboxes, giving the fighter more room to continue combo or evade. All the fighters that come in the B-tier category perform more or less close to A-tier characters. Ultimate players from 11 regions but the most used and most successful fighters on the large roster. He has a good grab range and can build up percentage quickly by mixing Pikmin and grab-based attacks. We will be using a combined list that takes into account both tournament play and Wifi but will provide more weight toward competitive offline. He also has versatile KO moves, which can be executed during mid-percentage. Smash Bros. Ultimate basics: Movement and attacks guide Sonic has the fastest dash speed in Super Smash Bros Ultimate. His jab, hand grenade, back aerial, down aerial, down smash, and many other movesets have very fast startups. Also, Terry has good survivability because of his high weight. Be sure to keep mashing jump until the footstool, and then slightly delay a downair to be sure that you get sour spot. Zero Suit Samus is one of the fighters who possess excellent mobility in the Super Smash Bros Ultimate. Here are the most used Super Smash Bros. Ultimate fighters in the Smash Theyre the characters that will have a specific Reddit thread for making a good run or upset (which may be appealing for some of you looking for an off-meta main to dedicate yourself to). Below is the full catalog of all 629 Primary Spirits included in the base game. He's the second-to-last DLC character to be added for Fighters . Donkey Kong is a high-weight fighter who deals powerful close combat and knockback attacks. In a game where the entire objective is to avoid going off screen, having an extra jump is obviously pretty overpowered. Robin is an excellent choice for a ranged damage dealer playstyle. As we mentioned earlier, many of these A-tier characters can definitely make a case for being top-tier. Sephiroth, from Final Fantasy VII, uses his iconic sword called Masamune, which is the longest blade in the game. Weve got you covered. He is also a heavy-weight fighter which is good for increased survivability. On the plus side, spirits have gameplay utility . His down aerial can meteor smash an opponent, essentially knocking them back. However, during his winged form, Sephiroth gains super armor and a third mid-air jump, compensating for being a less-recoverable fighter in Super Smash Bros Ultimate. His aerial game is more substantial than the ground one. The best Super Smash Bros Ultimate Spirits and how you can - gamesradar Data - Jump Height Rankings | Smashboards 0.9% (Elwind loop), 2% (Elwind final hit). Ultimate for the Nintendo Switch has sold over 15.7 million copies, officially passing Street Fighter II's 15.5 million to become the best-selling fighting game of all time. The Up Tilt also allows for effective juggling. The only problem with Young Link is that he does not land a great knockback attack range on an enemy. She can mix up her combos and have multiple KO setups. He shines in his combo games with a very extensive combo tree that lets him quickly chain up multiple attacks. All the fighters coming under C-tier are below-average performers in the game. Link uses a variety of close combat to range-based attacks, making him a versatile fighter in our A-rank Smash tier list. Here are five essential tips for playing like a pro in Super Smash Bros. With the Ultimate grind harder than ever, competitors are looking for every way to improve their gameplay. She has pretty functional zoning abilities and a useful counter-attack. According to the official Jigglypuff description on the Smash Bros. website Jigglypuff can jump 5 times in the air and can move faster in . Within a few minutes, the game loads successfully and you can start playing the game. According to the 60fps videos, it's consistently 3 frames now. Also, the Pokemon change can be made while mid-air, making the overall combat of the fighter highly dynamic in nature. As all Super Smash Bros. However, they have two or more flaws attached to their playstyle, which weighs down the overall potential and performance of the fighters. Enroll in battlebot style robot . Terry is a heavyweight fighter in the A-rank Smash Ultimate tier list. The second type is the short hop, which involves the player quickly tapping the jump command so the fighter will only perform a slight jump. His small size also comes with a few disadvantages; he is easy to KO and has little endurance. Although, the availability of resources is dependent on the type of stage as well. It is performed by pressing up on the Control Stick/D-Pad, or by pressing a certain button, which is by default: A few characters can jump more than once in the air: There is a short delay between the jump button being pressed and the on-screen character actually jumping, during which the onscreen character will enter a crouching portion of their jumping animation. Samus has great recovery as he can tether the surface. are currently the best Smash Ultimate you can lay your hands on. Captain Falcon is yet another great fighter in the A-rank smash bros ultimate tier list. Another addition weve made for 2023 is bringing Diddy Kong up to S-tier. To catch enemies off-balance, Donkey Kong hits the ground repeatedly, causing a small tremor in the surrounding area. During each duel, you have to jump forwards and backwards to dodge . Super Smash Bros Ultimate features a growing roster of more than 80 fighters in the game. Since he is a heavyweight fighter, launching and doing KO on him will not be easy. On the bright side, his K.O punches can not be shielded and hit an opponent hard. [Updated] Megabot Battle Arena for PC / Mac / Windows 7,8,10 - Free Mod That is pretty much everything you need to know about the Super Smash Bros Ultimate tier list. For the basic jump, press Y. 5 Tips for Dominating in Super Smash Bros. Ultimate 'Super Smash Bros. Ultimate' review - Digital Trends Primary Spirits: Rank, Traits, Power, and Slots - Super Smash Bros Sonics down aerial can land a meteor smash attack on an enemy. FlameCannon 4 yr. ago. He has decent agility in the air and on the ground. As such, he has limitless return potential and can make it back from almost anywhere on stage. He also offers great mix-ups against shields. This was done by creating a stage in Stage Builder with one platform per grid square and then testing each . Even though Peach has a slow fall and airspeed, she makes up for it in the combos and recovery department. Peach (Daisy), Zero Suit Samus, Palutenia, Pikachu, Joker, Pokmon Trainer, Pyra & Mythra, Snake, Mario, Wolf, Wario, Shulk, R.O.B, Lucina, Mr. Game & Watch, Pac-Man, Roy, Sephiroth, Min Min, Young Link, Inkling, Chrom, Fox, Sonic, Olimar, Greninja, Ness, Cloud, Diddy Kong, Captain Falcon, Yoshi, Mega Man, Steve, Terry, Link, Ken, Pichu, Sora, Ike, Falco, Bowser, Samus (Dark Samus), Sheik, Wii Fit Trainer, Ryu, Hero, Kazuya, Luigi, Byleth, Marth, Toon Link, Mii Brawler, Rosalina & Luma, Duck Hunt, Bayonetta, Banjo & Kazooie, Corrin, Lucas, Zelda, Villager, Robin, Mewtwo, Meta Knight, Ice Climbers, Mii Gunner, Piranha Plant, Mii Swordfighter, Ridley, Simon (Richter), Bowser Jr, Jigglypuff, Kirby, Donkey Kong, King K. Rool, Ganondorf, Incineroar, Isabelle, King Dedede, Lucario, Little Mac, Dr. Mario, Wo Long: Fallen Dynasty Review Parrying China, Kerbal Space Program 2 Review Failure To Launch, Best KovaaKs Aim Training Routine For Valorant, TFT Meta Comps Tier List: Best & Worst Comps, Guilty Gear Strive Tier List [Update 1.17], World Flipper Tier List: All Characters Ranked [2023], Kings Raid Tier List: Ranking All Heroes [2023], ARAM Tier List: Full Ranking [March. Pyra and Mythra are two in one fighter who have the same standard attacks. Little Macs smash attacks also grant the fighter super armor whenever it lands on an enemy. . Ready to be the next CHAMPION? A jump depends on 3 values: the control stick's vertical position (s), stick multiply (m), and stick add (a). 19% (sweetspot), 16.5% (close) 19.57% (sweetspot), 16.995% (close). This is a highly powerful attack from the classic character. Young Link is slightly better than Link in terms of smaller hitbox and a great tether. Other than that, R.O.B can use its Arm Rotor as a reflector as well, just in case the shield is depleted. Despite being one of the high damaging fighters in Super Smash Bros Ultimate, Ganondorf suffers terribly because of the worst recovery system. Obviously, Luigi is far from being useless overall, and if the Green Missile is his rock bottom then the Super Jump Punch is definitely his redemption. However, Min Min does not have a decent range at this attack type. The fighters have good off-stage gameplay, since they can edge guard well and recover from anywhere on the screen. Other than that, Pikachu has got fast ground speed, and his thunder jolt projectile is a pretty useful attack. We recommend picking up other characters first before trying to learn one of these or else youll risk missing out on some core fundamentals. Welcome to Smashboards, the world's largest Super Smash Brothers community! Meta Knight has got excellent combos and multi-hit attacks. Her down smash and paralyzer are powerful and can stun/paralyze opponents, giving enough time to land more combos. With the exceptions of Megaman and Ryu, your short hop height is determined the same way your full hop height is. Moreover, since he has an extremely high weight, it is also why he has got the slow movement speed on the ground and in the air. When it comes to mixing playstyle between rushdown and zoner, this fighter is a perfect fit for it. Smash Ultimate Yoshi has the highest jump ability of all characters, combined with his floatiness and super armor on his double jump, which makes it easier for him to recover. Min Min is great at doing ranged attacks using her ARM attacks. He has a floaty playstyle, and his swift aerial movements thanks to air drift lets him find openings or bait out options. Characters with faster jump squats will leave the ground earlier, and can transition between their air and ground games easier; however, depending on the control scheme, the player may find it more technically demanding to perform short hops or up smashes. Run Speed List: Run Speed (Dash Speed) Ranking of All Characters Most of his attacks have a minimal startup or end lag. Banjo Kazooie, Duck Hunt, Lucas, Pichu, Marth, Meta Knight, Robin. Average characters are still quite easy to pick up but will tend to be more unconventional with some of their moves. The potential benefits of performing the technique depends on the fighter, as prior to Ultimate the duration of jump squats vary depending on the fighter. A terrific multiplayer fighter in its own right, even single-player fans have plenty to love this time. However, she does not consumes ink whenever she super jumps. The 10 Best Smash Ultimate Spirits - TheGamer The only drawback related to Inkling is that she needs to regenerate ink which takes time and is not a sound strategy fighting brawling one-versus-one with an opponent. However, these characters tend to run into some problems that the others above them dont have. You can now perform the action simply by pressing both jump buttons at the same time. Please Help us. This can be done even when all midair jumps have already been used. You also have the option to opt-out of these cookies. Unlike later games, a character's gravity (g) is also applied on the same frame as a grounded jump. I am unsure as to whether any jump heights were changed within patches. Bayonettas throws can also be connected to smash attacks. Bowsers Smash attack can KO an enemy at half or below percentages. Due to his very high weight, Wario has good survivability as he is not that easy to knockback. The most significant advantage Mr. Game & Watch in Super Smash Bros Ultimate has is that he has the lowest crouch in the game, allowing the fighter to dodge most of the incoming attacks. 5. Flying Elephant Robot Transform: Flying Robot War With the super armor, Mac won't be thrown out of the ring so easily. Yoshi Guide: Matchup Chart and Combos | Super Smash Bros Ultimate Smash Ultimate Tier List: Best Characters [Mar. 2 player car games unblocked, Unblocked Games 911 1 on 1 Soccer 1v1.LOL 2048 4th and Goal 2021 4th and Goal 2022 4th of July Baseball A Small World Cup Agar IO Among Us Among Us: Single Player Ball Blast Basketball 2D Basketball IO Basketball Legends . Moreover, Roys counterattack is also a very powerful move that can deal good damage. [Top 5] Smash Ultimate Best Spirit Teams | GAMERS DECIDE Like Toon Link, Marth too wields a sword and therefore has disjointed attacks. That being said, these characters are very, very good and are still among the best in terms of matchup spreads, kit strength, and consistent representation at the highest levels. No one else can play him like Tween but hes still very well positioned in the meta. Kafrizz: 19% (hit 1), 3% (hits 2-5), 10% (edge), 8% (edge, late). Each character has a different window of time where they crouch before they jump. Since R.O.B has a very high weight by design in the game, giving the robot extra recovery makes it a great fighter in the game. When you factor in the amount of units sold (as of Jan. 3, 2019) and assume that everyone plays the same character online, then the highest GSP could be anywhere around six to seven million points . However, Kazuyas attacks mostly have less range. He has an above-average zoning playstyle as well. Super Smash Bros. Ultimate: 5 best spirit abilities Greninja, Hero, Ken, Link, Luigi, Mega Man, Sephiroth, Bowser, Captain Falcon, Chrom, Mario, Mii Brawler, Young Link. The greatest strength of the fighter is the powerful attacks, basic and advanced. Smash Ultimate Height Tier List | Fandom He is also the lightest fighter in the game, which makes him launching into the air much easier than other fighters. He is also very high in weight which increases his chance of survivability a tad bit better than other lightweight fighters in our D-ranking fighters in our Smash Ultimate tier list. Simons holy water-based attacks burn an enemy, dealing small damage over time. It is because he has a good combo and ranged attacks game. Megabot Battle Arena is a chaotic robot building & robot fighting game where you build your own destructive robot fighters called Megabot. The biggest, most definitive Smash yet. This category only includes cookies that ensures basic functionalities and security features of the website. 3. Unfortunately, an enemy can pick up Bowser Jrs Mechakoopa and attack back at the fighter. Copyright 2016-2023 All rights reserved by Gamers Net, Inc. Mobalytics isnt endorsed by Riot Games and doesnt reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. Like Shulk, Wario is also a heavy-weight fighter in Super Smash Bros Ultimate. Doodleman999 4 yr. ago. Lucas' most powerful move is arguably the most powerful up smash in the game. Best Custom Control Settings | Super Smash Bros. Ultimate (SSBU) Not only does she have a good set of combos on the ground, but Peach can also execute and mix-up aerial combos. willows weep documentary netflix - 150 teams each with 8 chant slots - 117 teams each with 6 chant slots - 522 teams each with 4 chant slots - 157 player chants ChantsBase Usage Notes: - It acts like a bass track to a song, is lowest background audio before any chants, whistles, cheers take place. Genshin murder mystery. MajorasAss 4 yr. ago. These cookies do not store any personal information. Note that these are meant for players who are playing Ultimate as their first Smash or platform fighter. Even though the airspeed of the fighter is above-average, he is pretty slow on the ground. Pit and Dark Pit are less popular characters in Super Smash Bros Ultimate. Since Robin has ranged combos, the fighter is excellent choice of zoning and putting pressure on the enemy. Note that there are two methods to determine jump height, depending on the game. His counterattack allows the fighter to retaliate. In Ultimate, a character will emit a subtle wispy trail if they have no extra jumps available. However, Pit lacks power and speed, which is something that holds him back. Ultimate, and he brings a solid Final Smash with him. This totals to 12 different ways to jump, with all possible combinations of each having different heights. Wolf is another excellent fighter in the S-rank Smash Ultimate tier list. However, even though King K. Rool has got belly super armor, it does not resist the grabs. However, Chrom is strictly a close combat fighter, so he may not be a great fit for players who look for a ranged fighter. Donkey Kong has been a staple of the series for a long time and is one of the best fighters from Super Smash Bros. 64. #1. PGStats shared an extensive chart on . Lucina is another excellent fighter with incredible mobility, disjointed reach, and gives an opponent good pressure. The control stick's vertical position is a value between 53-80 (53 is the minimum amount required for a jump and the stick can reach 127, though it is capped at 80). Bayonetta, Ice Climbers, Rosalina & Luma, Sora. We'll assume you're ok with this, but you can opt-out if you wish. This website uses cookies to improve your experience. 2% (close), 3.5% (mid), 5% (mid-far), 6.5% (far), 0.8% (hits 1 5, uncharged), 8% (hit 6, uncharged), 1.9% (hits 1 5, fully charged), 19.2% (hit 6, fully charged). Pikachu is another excellent fighter in the game. In Ultimate, softhopping has an additional effect on full hops. Ultimate. Pilot it to destroy the opponents fighting . Total: 46% (front opponent), 36% (other opponents), 6% (hit 1, early/late, body), 3% (hit 1, late, arms), 4% (hit 2; early) 5% (hit 2; late), 2.4% (each bite), 5% (throw), 0.6% (self-heal), 13% (eating explosive), 3.6% (explosive self-damage), 10% (tackle), 20.8% (successive hits; 1.3% each), 12% (fart), 10% (release), 52.8% (total), 10% (clean foot), 8% (clean leg/late foot), 6% (late leg), 10% (punch), 0.8% (hits 1-18), 15% (ending), 6%-35%, 36%-50% (fully charged), 10% recoil (fully charged), 4.3% (cherry), 6% (strawberry), 7.5% (orange), 9.5% (apple), 12% (melon), 9% (Galaxian), 7.5% (bell), 16% (key), 3% (point-blank range), 2% (mid-range), 1.3% (long-range), 3% (trapping hit), 30% (lasers), 10% (end), 8% (uncharged), 50% (fully charged), 10% recoil (fully charged), 0.3% (above ink tank line), 0.2% (below ink tank line), 0.1% (almost empty), 16% (ink, bristles), 14% (ink, handle), 12% (no ink), 1% (trapping), 3% (hits 1-14), 2% (hit 15), 15% (final), 4.8%-13.8% (peanuts), 3% (close range), 23% (explosion), 1% (startup loop), 2% (per collision), 20% (final hit), 15% (collateral final hit), 10% (launch/ending explosion), 8% (grounded clean), 6% (grounded late), 6.4% (aerial clean), 4.8% (aerial late), 6% (Limit Break hit 1), 4.8% (Limit Break aerial hit 1), 2% (Limit Break hits 2-6), 1.6% (Limit Break aerial hits 2-6), 3% (Limit Break hit 7), 2.4% (Limit Break aerial hit 7), 3% (hit 1), 2% (hit 2 center), 3% (hit 2 hilt), 4% (hit 2 tip), 12% (hit 3 tip), 13% (hit 3 non-tip), 4% (hit 1), 7% (hit 1 aerial), 2% (hit 2), 4% (hit 3), 18% (low), 20% (mid), 22% (tip), 2 damage (reflected projectiles), 3%-10.8% (uncharged), 1.0% (fully charged looping hits), 9% (fully charged final hit), 10% (launch), 10% (ascent), 0.1875% (Red Bulborbs), 10% (descent), 12%/10% (explosion), 8% (tapped), 9% (held), 10% (aerial tapped), 11% (aerial held), 6% (Power Geysers 1 & 2), 18% (Power Geyser 3), 6% (Power Dunk, Buster Wolf hits 1 & 2), 10% (final hit), 1% (dash), 4% (headbutt), 30.428571% (cutscene), 13% (last hit), 25% (grounded), 28% (grounded reverse), 22% (aerial), 25% (aerial reverse), Firaga: 5.6% (clean), 5.2% (mid), 4.8% (late), 7% (short distance), 6% (medium distance), 5% (long distance), 10% (air), 0.7% recoil, 0.3% (6 hits during startup), 1% (initial hit), 1.6% (loop), 21% (launch), 3.2% recoil (startup), 0.2% recoil (loop), 3.5% recoil (launch), 8% (clean, bent leg), 6.5% (clean, leg/ late, bent leg), 4% (late), 4.5%, 5%, 5.5% (Standard), 5.625%, 6.25%, 6.875% (Input), 1.2% (hits 1 13), 13% (hit 14), 1% (initial hit), 3.2% (hits 1 4), 4% (hit 5), 4.3% (hits 6 10), 7% (hit 11), 11% (clean foot), 9% (clean leg), 6% (late), 4% (uncharged), 12% (fully charged), 6% (uncharged, two arrows), 18% (fully charged, two arrows), 2.1%-3.9% (thrown arrow), 6% (clean sweet spot), 5% (clean sourspot), 4% (late sweetspot), 3% (late sour spot), 1.5% (per needle, close), 0.8% (per needle, far), 1% (dashing hit), 2% (first hit), 3% (hits 1, 2, 4-6, 8-10, 12, 13), 2% (hits 3, 7, 11, 14), 12% (final), 10% (hit 1), 9% (hit 2, clean), 8% (hit 2, late), 1% (charge loop), 0.5% (fringe loop), 1.5% (thruster, main loop), 2% (main loop; point blank, long range), 2.5% (contact blast), 8% (fringe blast), 10.5% (main blast), 3% (trapping hit), 30% (Arwings), 10% (end), 14% (clean body), 11% (clean blade), 9% (late), 10% (uncharged), 35%/28%/26% (fully charged, first pillar), 31%/25% (second pillar), 27%/22% (third pillar), 5% (hit 1), 3% (hit 2), 2% (hits 3-15), 5% (hit 16), 4% (hit 17), 10% (hit 18), 19% (early, clean tip), 22% (clean blade), 11% (clean fist), 9% (clean arm), 8% (clean body), 6% (late), 11% (ground), 12% (ground upwards), 10% (ground downwards), 10% (air), 11% (air upwards), 9% (air downwards), 8% (init), 2% (center first hit), 0.8% (fanning loop hit), 1.2%/1%/0.8%/0.6% (center loop hit, close to far), 10%/8.5%/7%/5.5% (center final hit, close to far), 18% (blade), 16% (body), 36% (Critical Hit blade), 32% (Critical Hit body), 2%/2.2%/2.5%/3% (medium silhouettes; based on position), Rosalina: 10% (front), 8% (back), 7% (late), 1% (trapping), 2.8% (hits 1-14), 2% (hit 15), 14% (final), 8%/9% (uncharged), 22%/24% (fully charged), 2.5% (hits 1-3), 3% (hit 4), 10.5% (total), 1% (landing), 10% (lash), 20% (shockwave), 15% (ending), 14% (base), 15% (tip), 1.5 (reflected projectiles), 7% (light pillars, base), 2% (light pillars, tips), 34% (whirlpool), 0.5% (charging loop), 11% (spear base), 12% (spear center), 16.7% (spear tip), 5% (hit 1, base), 10% (hit 1, tip), 2% (throw), 5.4%-3.8% (egg), 2.4% (Breegull Blaster hits 1-6), 1.6% (Breegull Blaster hits 7-12), 0.8% (Breegull Blaster hits 13+), 10% (explosion), 1.8% (shots), 1.8%-4.4% (contact), 5% (flock of ducks), 10% (gunmens initial shots), 24% (gunmens final shots), 6% (ending), 3% (trapping hit), 27.6% (flurry attack), 10% (launch), 12% (clean sweet spot), 9% (clean sourspot), 6% (late sweetspot), 4% (late sourspot), 5.5% (Thunder), 11% (Elthunder), 6% (Arcthunder, hit 1), 2.4% (Arcthunder, looping hits), 8% (Arcthunder, finisher), 2.6% (Thoron), 2% (trapping hit), 3% (initial hit), 1.3% (hits 2-21), 18% (final hit), 45.5% (entire), 10% (collateral loop), 15% (collateral explosion), 12% (clean sweet spot), 9% (clean sour spot), 6% (late), 2.5% (hits 1-4, front), 1.5% (hits 1-4, back), 5% (hit 5), 2% (hits 1-3), 5% (hit 4, close), 4% (hit 4, tip) 1.25 (reflected projectiles), 7% (initial vacuum), 3% (subsequent vacuum), 60% (main), 1.3% (mini laser loop), 1.8% (big laser loop), 5% (final hit), 13% (peak, rising), 11%/9%/7% (iceberg), 16% (Polar Bear), 5% (Condor), 10% (uncharged), 7% (uncharged late), 20% (fully charged), 14% (fully charged late), 4.5%-5.6682692% (clean), 3.5%-4.4086542% (late), 1.8% (shockwave, close), 2.4% (shockwave, mid), 3% (shockwave, far), 14% (held), 18% (thrown, early), 13% (thrown, late), 4% (cage), 5% (high jump landing), 5% (fire, caged), 3% (fire, collateral) 20% (cage slam), 13% (Kannonball), 12% (throw), 17% (relaunched Kannonball), 3% (stomp), 10% (tackle), 25% (energy beam), 10% (ending), 10% (uncharged), 28% (tenth wind-up/fully charged grounded), 25% (tenth wind-up/fully charged aerial), 12% (initial hit), 1.2% (rapid hits), 14% (final hit), 61.9% (maximum), 12% (forward, up), 13% (back), 11% (down), 10% (clean), 8% (mid), 6% (mid-to-late), 4% (late), 3% (stun), 5% (hit 1), 2.5% (hits 2-9), 16% (hit 10), 8.5% (sourspot), 10% (sweetspot), 7% (late), 12% (spit), 1.5 damage (reflected projectiles), 8% (hit 1), 1.8% (missiles), 20% (hammer hit), 10% (last hit), 16% (early hammerhead), 25% (late hammerhead), 18.5% (handle), 11% (shockwave), 10% (collateral loop), 15% (collateral explosion), 50.5% (entirety), 17%/13% (clean hit 1), 12%/10% (late hit 1, hit 2), 11%/9% (hits 3-4), 10%/8% (hits 5-6), 8%/6% (hits 7-8), 3% (start-up), 2% (initial grab), 7% (hit 1-4), 12% (throw), 4% (early), 6% (mid), 8% (late), 10% (latest), 7% (hit 1 clean), 5.25% (hit 1 late), 12% (hit 2 clean), 9% (hit 2 late), 30% (ground), 37% (ground reverse), 38% (aerial), 40% (aerial reverse), 12%/10%/8% (uncharged), 10%/8% (uncharged reversed), 30% (fully charged), 28% (fully charged reversed), 35% (KO Uppercut), 13% (aerial KO Uppercut), 3% (beginning), 2% (late beginning), 59% (entirety).