There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. You don't need to include ".txt". I can't seem to get the facegen data to export. Looking at the screenshot, I'd say it's still a problem of MISSING facegen data. And does "fluffy Khajiits" change all Khajiits to something else? Are these NPCs supposed to be normal Khajiits? That may have been their intention. I sure can't tell. As you might imagine, generating FaceGen is slower than loading preprocessed FaceGen. Select the altered NPCs and press Ctrl+F4 to export their FaceGen data. Where does CreationKit export facegen data? : r/skyrimmods Load your current load order. Complementary tool for all mods that allow character races to have bodies unique to them. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Any way of fixing this or it is just something we have to learn to live with? Skip the Patching section if you are only wanting to create new FaceGen Data. Some assets in this file belong to other authors. That step is sometimes overlooked by mod authors - which also explains some black faces. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods This is a completely new NPC, so there can be no other mods creating conflicts by editing her (no patch mods depending on the .esp). I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Check the box again and the old merges work perfect. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit Guide: Creating FaceGen Data - Articles - The Nexus Forums That site also lets you input the NPC's name and will then give you their code. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm". The third-party CommonLibSSE library is licensed under the MIT license. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Multiple mods that do the same thing will cause issues. This specific character had the "BretonRaceVampire" (or BretonVampireRace?) If you want all the NPCs in your load order to use the individualized face textures for each race. Possible solution if you get dark face. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Skyrim: Creation Kit Tutorial - Export FaceGen Data - YouTube We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. If it is not there, So what am I missing? The mods in question are found here and here. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. All rights reserved. Log in to view your list of favourite games. I haven't figured it out yet, but I've been working on it for the past few days. Any ideas on how I could fix it? The powerful open-source mod manager from Nexus Mods. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. This only happens for vanilla NPCs. 2. facegen data is definitely being output to the data directory. Create an account to follow your favorite communities and start taking part in conversations. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. Put Mrissi after anything that changes Khajiits. Been trying for hours to get Fangs and Eyes - A Vampire Appearance Mod to work again. In my first ever Creation Kit tutorial, I will show you how to export character Face Gen Data for NPCs in order to prevent the 'Grey/Dark Face Bug' and so you can see makeup/warpaint in-game.Here is a Playlist with all of my CK Tutorials: https://www.youtube.com/playlist?list=PLB4t0GI9oBEb9p7v8Pnca44gZWNNIgirYVisit My Websites!Girl Gamers - http://zyliceagirlgamersdream.wikia.com/wiki/Zylice_WikiFan Site - http://www.fanpop.com/clubs/zyliceSkyrim Mods \u0026 Resources - http://zyliceliddell.weebly.com/#/ If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. This tool doesn't do anything by itself. So if anyone can help me with my problem of finding out who's FaceGen files belong to who, I would be very thankful. I think nothing has changed regarding facegen. So then, patch making time. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. - You'll get the black head no matter which way you do it, or if you do both. Find which mod alters NPC faces, and which NPCs it alters, and open it in the Creation Kit. Then, I opened up that plugin together with the Interesting NPCs plugin in Creation Kit, and used Ctrl+F4 again to generate facegen data for that specific NPC. Reinstall the conflicting mods. Install hundreds of mods with the click of a button. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. Multiple mods that do the same thing will cause issues. So for example, if you wanted to spawn Storn you'd type in "player.placeatme 04017935" (without the quotes). I then tried also regenerating facegen data with Fluffjiits, MrissisTales, and my patch loaded in the CK which also did not resolve the issue. Blackjack_Davy 2 yr. ago. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Skyrim Special Edition Creation Kit and Modders. - The new CK will work like the old CK when you press , it will put the facegeom data in folders named after the original vanilla or DLC plugin. No matter what I do I can't get the yellow gross eyes to go away and be replaced with the ones from this mod. I like the changes it makes to female NPCs but not the guys, so I want to go into xEdit and get rid of the changes to the guys while keeping what was done to the ladies. Eliminates the dreaded "dark face" issue that occurs when the game encounters FaceGen errors. I opened up my entire current load order at once in SSEEdit to figure out which plugin was the last file to modify that record (note: the Race record, not the Actor record), which in my case was the USSEP plugin. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. First, pick one mod that alters NPC faces and use just that one. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! :), Press J to jump to the feed. Skyrim Special Edition Mod Troubleshooting, Fangs and Eyes - A Vampire Appearance Mod. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. I appreciate the attempt. Nnnnnope. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. In most cases your problem is solved. minor change: log filename change to DarkFaceIssueReporterXXXXXXXX.txt, now you can select which file you want to start from, just select the file, 'Apply Script' then click button '1. Select all plugins (Ctrl+A). Which is a pita. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. - place the script 'Skyrim - NPC Facegen Patcher.pas' in the 'Edit Scripts' folder of xEdit How to use: 1. Edited by Belegost, 13 November 2020 - 11:24 am. Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. How to solve the black faces bug? :: The Elder Scrolls V: Skyrim I don't know the mods you mentioned, so I'm struggling to understand the nature of the mod conflict. Fixed! In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. Click Yes to all to dismiss warnings by category again. Yours is unfortunately a totally different issue. I don't know why people still advice regenerating facegen data. Klick on the small arrow to expand it, then choose "BSLightingShaderProperty", after that "BSShaderTextureSet". That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. In Skyrim, when you changed the face of a vanilla NPC all facegen data was generated only under the folder "Skyrim.esm" In Skyrim Special Editionm when you cange the face of a vanilla NPC the facegen data is generated under two folders: "Skyrim.esm" and "Mod.esp" (where Mod.esp is the name of the mod changing those faces. Edited by Belegost, 19 November 2020 - 03:58 pm. First, Identify what mod you want to turn into an esl check to see if it has facegen data it will be located under "meshes\actors\character\FaceGenData\FaceGeom{Whatever the plugin name is}" as loose files or using . That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. They also won't allow certain geometries the old game's head nifs would allow.